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Codex (Warhammer 40.000)
                                     

★ Codex (Warhammer 40.000)

A codex, in the Warhammer 40.000 tabletop wargame, is a rules supplement containing information concerning a particular army, environment, or worldwide campaign.

Codes for the individual armies were introduced for the second edition of the game. The third edition rendered these obsolete, and a new series began, including introducing codices for battlezones and campaigns. Until replaced by newer versions, the 3rd edition and later codices remain valid for the new editions of Warhammer 40.000. Games workshop no longer produce campaign or Battlezone codices, instead releasing Supplement. The code is now a term exclusively used for Army books.

Rules for all models of the 7th of the year edition was released in the form of a diagram. Usually, the page is concise and contains all necessary rules for model or block. A complete and exhaustive list with a detailed description of all the schemes available for each faction available on the Datasheet Warhammer 40.000 Wikipedia page.

The introduction of 8th edition saw a big overhaul of the rules, and all previous codes have been deprecated. On release, the 8th edition included indexes to enter rules for all their armies before re-release the individual codes. As before, 8th edition, codes, remain in effect until replaced by newer versions, currently the oldest valid Codex, Codex: grey knights - 8th edition.

All codes 6th edition and pre-trial detention:

  • Background - Information about the force and its place in the Warhammer 40.000 universe. This includes artwork, short stories, and copies of fictional documents from the future.
  • Hobby section - Information on collecting, building and painting an army from the codex. This features outstanding example models painted by veteran hobbyists and Games Workshops Eavy Metal team.
  • Bestiary - A description of the units, characters and vehicles that can be chosen for use in a battle. This includes their characteristic values, information on their weapons, and any limitations on their use, as well as background information on the unit. The armys special psychic powers if any and wargear is also listed here, showing the rules for each item, as well as any legendary artifacts the army may use.
  • Army list - The items in the bestiary are arranged by type and given a points value, with more powerful units costing more points, so that battles are fought between balanced armies. Options are also given here along with their cost.

7 edition games workshop redesigned the basic structure of the code, 8th edition is still the same layout as such:

  • Army List - This contains datasheets for every unit and a wargear list. In 7th edition datasheets contained the complete rules and points values needed to field a unit and a picture of the model from the Citadel Miniatures range, along with a description of the unit, as per the old bestiary. In 8th edition a datasheet contains the complete rules for fielding a unit including power level and keywords. The points for matched play have been moved from the datasheet to the Appendix.
  • Background - Information about the force and its place in the Warhammer 40.000 universe. This includes artwork, short stories, and copies of fictional documents from the future - The same style as before.
  • Appendix - In 7th edition this contained a complete, detailed list of all the armys weapons, special rules, psychic powers, warlord traits and any detachments or tactical objectives it may have. It also contains a quick reference sheet at the very back. In 8th edition this became: weapon profiles, battle-forged rules such as subfaction traits and stratagems, warlord traits, relics, psychic powers, tactical objectives and finally matched play points values for units and weapons.
  • Showcase - This is the old Hobby Section that now contains just pictures of the Citadel Miniatures, painted by Games Workshops Eavy Metal team.

The rules for the models produced by forgeworld website available as part of a series of Imperial armour books also published the forgeworld website.

                                     

1.1. Current Books. Army Codexes. (Кодексов Армии)

The range of codices is regularly updated with new editions of armies and occasionally new army codices. However, all prior to the issuance of codes for Warhammer 40.000 is still valid in the current version, if a later version has replaced it. After the launch of the 8th edition, 7th edition and before all the codes were invalid due to the overhaul of norms and, therefore, inconsistent. At the start, they were replaced by indexes to ensure compatible regulations, as of November 2019, these figures are no longer produced. All the rules have been moved to codes, Chapter approved, Codex Supplement, articles index White dwarf so or the upcoming legends book.

                                     

1.2. Current Books. Expansions. (Расширения)

Additions to the Warhammer 40.000 provide alternative ways to play the game. With the release of 8th edition, 7th all codes and extension publications was outdated. Four of the most popular supplements were released in the main how to start. This is Planetstrike, cities of death, Hold attack & death from above.

                                     

1.3. Current Books. Imperial Armour. (Имперские Доспехи)

For main article see "Imperial armor"

Imperial armour is a series of official rules supplements to Warhammer 40.000 codes is forge world, a subsidiary of games workshop. Current books:

                                     

2. Obsolete Books. (Устаревшие Книги)

6th Edition. (6-е издание)

The 6th edition was released June 2012. The code is complementary to their parents faction noted in parentheses.

2nd Edition. (2-е издание)

All codes were obsolete by 3rd edition Warhammer 40.000. The 2nd edition was released in 1993.

7th Edition. (7-е издание)

All 7th edition scans were replaced by the 8th edition.

                                     

2.1. Obsolete Books. 8th Edition. (8-е издание)

The 8th issue was released in June 2017. Individual index books became obsolete when all appropriate codes have been published. However, measurements on the older models can still be used.

                                     

2.2. Obsolete Books. 6th Edition. (6-е издание)

The 6th edition was released June 2012. The code is complementary to their parents faction noted in parentheses.

                                     

2.3. Obsolete Books. 2nd Edition. (2-е издание)

All codes were obsolete by 3rd edition Warhammer 40.000. The 2nd edition was released in 1993.

                                     

2.4. Obsolete Books. 7th Edition. (7-е издание)

All 7th edition scans were replaced by the 8th edition.

                                     

2.5. Obsolete Books. Battlezone

Codes Battlezone were the rules additions, which relate to the specialised combat environment, instead of the army. There was only one produced. However, the material in the Codex: Catachans provides rules for war in the jungle. The concept Battlezone code was replaced with games, workshops of decomposition.

                                     

2.6. Obsolete Books. 3rd Edition Events. (3-е мероприятия)

Two event codes were issued in Association with the 2000 and 2003 worldwide campaigns. These codes are references and special rules for the event, along with four "lists additional army", the variant armies that required access to certain other codes to use.

                                     
  • unit of Citadel Miniatures from the Warhammer 40, 000 range. These are normally contained in either a faction s Codex or a more generalised Index book. Originally
  • In the fictional universe of Warhammer 40, 000 the Imperial Guard is the army of the Imperium in the Warhammer 40, 000 tabletop miniature wargame. The Imperial
  • In the fictional setting of Warhammer 40, 000 the Eldar are a race of aliens and playable army in the tabletop miniatures wargame. They are patterned after
  • Warhammer 40, 000 is a miniature wargame produced by Games Workshop. The first edition of the rulebook was published in September 1987. The latest edition
  • In the fictional universe of Warhammer 40, 000 the Space Marines, also known as the Adeptus Astartes, are warrior - monks who fight for the Imperium of Man
  • Warhammer 40, 000 comics are spin - offs and tie - ins based in the Warhammer 40, 000 fictional universe. Over the years these have been published by different
  • or Warhammer 40, 000 games A series of publications, Warhammer Army Book or Codex Warhammer 40, 000 that contain the rules and story for the armies in
  • Warhammer 40, 000 Space Marine is a third - person shooter hack - n - slash video game developed by Relic Entertainment and published by THQ. It was released
  • and documentation Codex Warhammer 40, 000 a rules supplement to the tabletop wargame Codex novel by Lev Grossman 2005 The Codex novel by Douglas
  • In Games Workshop s Warhammer Fantasy and Warhammer 40, 000 fictional universes, Chaos refers to the parasitic entities which live in a different plane


                                     
  • Warhammer 40, 000 Carnage is mobile action role - playing video game developed and published by Canadian indie studio Roadhouse Games Ltd. It is based on
  • In the fictional universe of Warhammer 40, 000 the Orks are a race of aliens and a playable army in the tabletop miniatures wargame. Alongside the Space
  • In the fictional universe of Warhammer 40, 000 the Necrons are a race of aliens and a playable army in the tabletop miniatures wargame. They are an ancient
  • is a fictional alien empire that appears in the setting of Warhammer 40, 000 Warhammer 40, 000 is a miniature wargame, and the Tau are one of the playable
  • Ultramarines: A Warhammer 40, 000 Movie is a 2010 science fiction CGI film set in Games Workshop s fictional Warhammer 40, 000 universe and based on the
  • Warhammer 40, 000 Chaos Gate is a video game set in the gothic science fiction backdrop of the Games Workshop game system Warhammer 40, 000 In it, players
  • In the fictional universe of Warhammer 40, 000 the Tyranids are a race and a playable army in the tabletop miniatures wargame. The Tyranids are aliens
  • books, background books, and graphic novels set in the Warhammer Fantasy Battle and Warhammer 40, 000 fictional universes. Some of Black Library s best known
  • 000 Codex Necrons Chambers et al., 2002 Warhammer 40, 000 Codex Chaos Space Marines Games Workshop Design Staff, 2002 Warhammer 40, 000 Codex Imperial


                                     
  • Daemons of Chaos 2008 Warhammer 40, 000 Rulebook, 5th Edition 2008 Codex Space Marines 2008 Codex Blood Angels 2010 Warhammer Fantasy Rulebook, 8th
  • Codex Imperial Guard is a 1995 game supplement for Warhammer 40, 000 published by Games Workshop. Codex Imperial Guard contains rules for weaponry, equipment
  • Codex Angels of Death is a 1996 game supplement for Warhammer 40, 000 published by Games Workshop. Codex Angels of Death takes an in - depth look at the
  • commissioned to accompany Ultramarines A Warhammer 40, 000 Movie, made by UK - based production company Codex Pictures under licence from Games Workshop
  • 70 - minute sci - fi thriller CGI movie set in Games Workshop s fictional Warhammer 40, 000 universe and based around the Ultramarines Chapter of Space Marines
  • Epic is a tabletop wargame set in the fictional Warhammer 40, 000 universe. Whereas Warhammer 40, 000 involves small battles between forces of a few squads
  • games: Warhammer 40, 000 Necromunda Epic Armageddon Warhammer Ancient Battles He has also written or been heavily involved in the following books: Codex Dark
  • in Nottingham, England. Its best - known products are Warhammer Age of Sigmar and Warhammer 40, 000 It is listed on the London Stock Exchange and is a constituent
  • Cyanide and published by Focus Home Interactive. The game is set in the Warhammer 40, 000 universe and based upon the turn - based strategy tabletop miniatures
  • and background material produced for the Warhammer 40, 000 fictional universe, but not included in the Codexes due to a variety of reasons. These include
  • violence in the depths below the Hive City. As in its parent game Warhammer 40, 000 play uses 28 mm miniatures approximately 1: 56 and terrain in this

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